Object pooling is a concept of storing a pool (group) of objects in
memory that can be reused later as needed. Whenever, a new object is
required to create, an object from the pool can be allocated for this
request; thereby, minimizing the object creation. A pool can also refer
to a group of connections and threads. Pooling, therefore, helps in
minimizing the use of system resources, improves system scalability, and
performance.
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